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  • C 90.6%
  • CMake 5.8%
  • Nix 2%
  • Dockerfile 0.8%
  • GLSL 0.5%
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A
2026-06-02 10:12:37 -06:00
.forgejo/workflows A 2026-05-10 09:04:29 +08:00
cmake A 2026-05-10 07:13:03 +08:00
include/canim A 2026-06-01 11:15:37 -06:00
src A 2026-06-01 11:15:37 -06:00
tests A 2026-06-01 11:15:37 -06:00
.dockerignore I added docker, hurray 2026-03-05 01:25:54 -07:00
.gitignore A 2026-05-10 07:13:03 +08:00
CMakeLists.txt nix 2026-05-10 08:11:48 +08:00
COPYING Sitting in an english garden waiting for the sun! 2026-03-13 14:27:13 +08:00
Dockerfile et cetera 2026-04-04 17:08:19 +08:00
Doxyfile a not insignificant amount of changes 2026-03-02 21:35:26 +08:00
flake.lock evil 2026-05-14 12:53:54 +08:00
flake.nix evil 2026-05-14 12:53:54 +08:00
Makefile attempting docker 2026-03-04 21:58:08 +08:00
README.md shaders are so evil 2026-03-23 17:50:58 +08:00
TODO.md f 2026-05-01 19:47:35 +08:00
vcpkg.json no more sdl2 in the thing 2026-05-10 08:35:32 +08:00

Canim

Canim is an animation engine written in C. It is meant for polyhedra rendering. It is currently very early in developement.

  • Finish the shaders
  • Finish the object system
  • Create triangulation engine
  • Finish demo