No description
- C 90.6%
- CMake 5.8%
- Nix 2%
- Dockerfile 0.8%
- GLSL 0.5%
- Other 0.3%
| .forgejo/workflows | ||
| cmake | ||
| include/canim | ||
| src | ||
| tests | ||
| .dockerignore | ||
| .gitignore | ||
| CMakeLists.txt | ||
| COPYING | ||
| Dockerfile | ||
| Doxyfile | ||
| flake.lock | ||
| flake.nix | ||
| Makefile | ||
| README.md | ||
| TODO.md | ||
| vcpkg.json | ||
Canim
Canim is an animation engine written in C. It is meant for polyhedra rendering. It is currently very early in developement.
- Finish the shaders
- Finish the object system
- Create triangulation engine
- Finish demo